![]() ![]() Return back to range after using your greatsword skills, and keep going in and out like this to pressure the enemy while also being slippery. The longbow ranger has lots of mobility, stun breaks, and condition cleansing on its survival skills to be able to stay at range to rapid fire its opponent, but much of its damage comes from the greatsword 2 skill which is a very low cooldown. Cast your heal signet before entering shroud because it recharges fast while in shroud. When they do have to leave shroud they can use the dagger 2 and axe 2 for damage. They want to be in shroud as often as possible spamming the 1 skill in shroud for reliable damage. The signet duelist has lots of sustain through passive shroud generation. You can fear them with shroud 3 while they have torment for extra damage. When you enter shroud get in close range to use the shroud 5 and then spam shroud 2 and 1 off cooldown. Use the scepter 2 and 3 for damage while kiting with the staff marks. Necromancers are masters of attrition and this build further masters that with its great kiting ability while dealing damage over time with boon corrupts and conditions. You need to be close to them to heal them, but when you aren’t healing them position yourself to the sides of fights to not take too much unnecessary damage. You can also heal with staff 2/4, shield 5, dodging on top of your ally, and your F2. You also can give them timely aegis which will block the next attack with the “retreat” shout, shield 4, F3, and mace 3. Support guardian gives a lot of stability to its allies through the shout and the F3 virtue of courage. Place your symbols the #2 skill on both weapons on the objective and stand in it for many bonuses. Don’t use your F1 virtue so that you can build might stacks. You need retaliation on you to deal more damage which you will get from the F1 F2 F3 virtues and your heal skill as well as standing in the greatsword 4 symbol. Take out your greatsword and use the whirling wrath (2) for most of your damage. Start out using your focus 4 then port in with sword 2. They also share their boons to nearby allies making them great for team play. The meditation guardian is a fast and aggressive fighter with lots of sustained damage and healing which allows them to be in the middle of fights. Use the torch 4 in melee range for a lot of extra burning burst damage. Don’t use your F1 if you are hitting lots of enemies because it will create more burns over time from the passive, but if your entire team is focusing one target you can use your F1 to finish the kill. The core burn guardian has massive damage in team fights with the permeating wrath trait. Stay at range and wait for the right moment while you gain adrenaline then use the killshot and hope it lands. You do, however, have a massive damage ranged attack from your F1 in rifle. It is super squishy and has little to no sustain. The rifle roamer warrior is not a conventional warrior build. After they have used some of their cooldowns you can use shield bash (4) or bulls charge and swap to greatsword for the F1 burst and the hundred blades (2) for a lot of damage.īuild Template Chat Code: When you get into range swap to axe and use the axe 2 and 3 to pressure the target. Get into range by using your greatsword 5 rush and gs 3. The axe duelist warrior is a very simple build for getting into the fight and doing lots of damaging while being tanky.
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